Imagine a battle-worn champion, battered and bloodied after surviving a grueling fight, yet standing tall with a triumphant spirit. That's how I’d describe Hypixel Studio and its ambitious project, Hytale — a game that’s endured countless challenges but still fights on. But here’s where it gets controversial: the studio has decided not to release Hytale on Steam at launch, and this decision has sparked a whirlwind of speculation and debate.
Recently, Simon Collins-Laflamme, the founder of Hypixel, openly admitted that 'everything is wrong with the game' right now. To understand the gravity of this statement, we need to look back at the turbulent journey Hytale has faced. Originally developed by Hypixel, the studio was temporarily shut down when Riot Games acquired the project. Later, both the game and the studio were revived — a reminder of how fragile and unpredictable game development can be.
Currently, Hytale is in a state that Simon describes as 'rough.' The reason for holding back from launching on Steam — the biggest and most popular PC gaming platform — makes sense: the developers fear a flood of negative reviews that might tarnish the game's reputation before it has a chance to mature.