Michael Van Baelen
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Discover our new monetization model taking gaming by storm. 💥See how we've boosted in-app purchases beyond expectations.Our first game integration was Neopolis (by Revolt Games).• 4M+ Downloads• 4.8/5 Rating• TOP spot in the UK App Store• Seamless Digital Collectibles, powered byOriginalWhat's groundbreaking?✅ It's more accessible than ever.What's mind blowing?📈 Revenue QUADRUPLED first week after launch🎮 2% of players buying assets🌍 Revenue in new cohorts increased with 50%Our secret?• One simple API call• Zero change in UX: Keep the gameplay• Instant Impact: From intro to integration in days• Compliant with App storesThere's more.Tonight is there biggest event so far!At 6pm UTC London Land Sale will go live. 🎉Be quick, because Ottawa Land Sale was sold out in less than an hour! 😵This isn't just a small win; it's a revolution.A great honour to be a part of this banger team at Original !-------🌟 Excited about what digital collectibles' integration can do for your game?👉https://getoriginal.com/
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Original
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The future of gaming is here 💯We have been live a couple months and the results are mind blowing.Our first game integration was Neopolis (by Revolt Games).• 4M+ downloads• 4.8/5 rating• TOP spot in the UK App Store• Seamless digital collectibles, powered by OriginalWhat's groundbreaking?✅ It's more accessible than ever.What's mind blowing?📈 Revenue QUADRUPLED first week after launch🎮 2% of players buying assets🌍 Revenue in new cohorts increased with 50%Our secret?• One simple API call• Zero change in UX: Keep the gameplay• Instant Impact: From intro to integration in days• Compliant with app stores---------🌟 Build easily, onboard seamlessly.👉https://getoriginal.com/
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Raphael Gauthier
CEO at Original | The #1 Digital Collectibles Platform | Boosting revenue and players' retention for mass-market games.
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The future of gaming is here. 💯We have been live a couple months and the results are mind blowing.Our first game integration was Neopolis (by Revolt Games).• 4M+ Downloads• 4.8/5 Rating• TOP spot in the UK App Store• Digital Collectibles, powered by OriginalWhat's groundbreaking?✅ It's more accessible than ever.What's mind blowing?📈 Revenue QUADRUPLED first week after launch🎮 2 % of Players buying assets🌍 Revenue in new cohorts increased with 50%Our secret?• One simple API call• Zero change in UX, no gameplay interruption• Instant Impact: From intro to integration in days• Compliant with App storesThere's more. Tonight is their biggest event so far!At 6pm UTC London Land Sale will go live. 🎉Be quick, because Ottawa Land Sale was sold out in less than an hour! 😵This isn't just a small win; it's a revolution.A massive shoutout to my team at Original for making this possible.-------🌟 Excited about what collectibles integration can do for your game?👉 https://getoriginal.com/
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Tabish Ahmed
CEO Playroom | x-Meta, x-Google, x-YouTube | Angel Investor
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Playroom End of Year Highlight! Around May, we decided to go all-in on building a multiplayer platform for the next generation of games. Initially an internal project for our own games, we soon realized its greater potential if opened to everyone.Shortly thereafter, we witnessed a significant shift in the market, AAA downsizing. This led to the emergence of more small to mid-sized studios, poised to develop the next wave of hit games. And an opportunity for more collaboration.Multiplayer, social, and live is the future but it is painful to build. For these teams to compete, there's only one strategy: Ship quickly and Maintain quality.To help small studios compete with the giants in the casual gaming space, a new approach to development is essential. We foresee a change in the way games are made, with innovative tech stacks, AI integrations and new engines. Playroom is not just a solution to solve the multiplayer issues of past; it's an infrastructure designed for the future. We aim to move beyond simply addressing the current challenges faced by Unity, Godot, or long-established studios. Those entities are firmly rooted in their traditional methods. Instead, we will collaborate with change makers and new game studios who have firsthand experience of past difficulties and understand what is necessary for the future of live and multiplayer.Our goal is to increase the number of multiplayer games by a hundredfold. This won't just be achieved by solving backend issues; it will also involve offering better workflows, necessary integrations, and APIs in conjunction with our multiplayer platform - the foundation for everything else, akin to Firebase but for games.In just 6 months, here is what we accomplished:🐥 Expanded from a team of 2 to 5📱 Introduced 3 multiplayer modes: Phone, Web, Stream.🕹️ Supported the launch of over 5 games.🙌🏽 Worked with over 7 studios.🌟 Unveiled more than 8 open-source game templates.🚂 Integrated with 10 game engines.💬 Released over 50 SDK changelogs.🕵️♀️ Supported more than 3,000 developers at events.🍻 Surpassed 12,000 npm downloads.🚀 Managed around 150,000 monthly players across various games.Looking back, I realize that we have accomplished so much in such a short amount of time. There is still so much to come, with many exciting launches ahead, and I look forward to collaborating with all the changemakers! 🍻
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Supercent
2,341 followers
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𝐇𝐨𝐰 𝐒𝐮𝐩𝐞𝐫𝐜𝐞𝐧𝐭’𝐬 𝐍𝐞𝐰 𝐆𝐚𝐦𝐞𝐬 𝐌𝐚𝐝𝐞 𝐈𝐭 𝐓𝐨 𝐓𝐡𝐞 𝐓𝐨𝐩 𝐈𝐧 𝐭𝐡𝐞 𝐒𝐭𝐚𝐠𝐧𝐚𝐭𝐢𝐧𝐠 𝐇𝐲𝐩𝐞𝐫𝐜𝐚𝐬𝐮𝐚𝐥 𝐌𝐚𝐫𝐤𝐞𝐭 🚀🚀🚀Over the past year, the hyper-casual game market has become increasingly challenging for releasing new hit games. However, Supercent has stood out as the only company to 𝗮𝗰𝗵𝗶𝗲𝘃𝗲 𝘀𝘂𝗰𝗰𝗲𝘀𝘀 𝗶𝗻 𝘁𝗵𝗶𝘀 𝘀𝘁𝗮𝗴𝗻𝗮𝗻𝘁 𝗺𝗮𝗿𝗸𝗲𝘁 with our new game, '𝗕𝘂𝗿𝗴𝗲𝗿 𝗣𝗹𝗲𝗮𝘀𝗲!'.We are thrilled to have been invited by AppMagic to share our success story and strategies with everyone.In this case study, we discuss:✅ 𝗛𝘆𝗽𝗲𝗿𝗰𝗮𝘀𝘂𝗮𝗹 𝗺𝗮𝗿𝗸𝗲𝘁 𝗱𝘆𝗻𝗮𝗺𝗶𝗰𝘀✅ 𝗟𝗲𝗮𝗱𝗶𝗻𝗴 𝗴𝗮𝗺𝗲𝘀 𝗳𝗿𝗼𝗺 𝗦𝘂𝗽𝗲𝗿𝗰𝗲𝗻𝘁✅ 𝗢𝘂𝗿 𝗮𝗽𝗽𝗿𝗼𝗮𝗰𝗵 𝘁𝗼 𝗮𝗰𝗵𝗶𝗲𝘃𝗶𝗻𝗴 𝗧𝗼𝗽 𝗙𝗿𝗲𝗲 𝘀𝘁𝗮𝘁𝘂𝘀A huge thanks to our valued partner AppMagic for their insightful analysis of our success! 🙏 🙏 👉 𝗕𝗹𝗼𝗴 𝗽𝗼𝘀𝘁 :https://lnkd.in/g2mhdQKb
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Gamostar
24 followers
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🚀 Ready-Made Real Money Ludo Game for Sale! 🎲Are you looking to enter the booming world of online gaming? We have the perfect opportunity for you! Our Real Money Ludo game is ready-made and available for immediate purchase.🔸 Why Invest in Our Real Money Ludo Game?Proven Popularity: Ludo is a timeless classic loved by millions worldwide.Monetization Ready: Integrated real money gaming feature for immediate revenue generation.Secure & Fair: Built with advanced security protocols to ensure safe and fair play.User-Friendly Interface: Intuitive design for an engaging user experience.Global Reach: Designed to attract and retain players from all over the world.🔸 Features:Multi-Platform Support: Available on both Android and iOS.Smooth Gameplay: Optimized for fast and responsive play.Customizable: Easily modify to fit your brand’s needs and aesthetics.Robust Backend: Efficient and scalable backend to handle high traffic.🔸 Why Choose Us?Complete Package: Full source code, documentation, and support included.Quick Launch: Get your gaming platform up and running in no time.Expert Support: Our team provides ongoing support and maintenance.This is a golden opportunity to tap into the lucrative online gaming market with a ready-to-launch product. Don’t miss out on the chance to own a high-quality, real money Ludo game that’s set to attract a large and engaged player base.📞 Interested? Let’s Talk!Contact us today to learn more about this exciting opportunity and schedule a demo.👉 info@gamostar.comJoin the next wave of gaming entrepreneurs and start reaping the rewards of the gaming industry!#GamingBusiness #RealMoneyLudo #GameDevelopment #LudoGame #InvestmentOpportunity #MobileGaming #ReadyMadeGame #BusinessOpportunity
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GAM3S.GG
3,357 followers
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The Machines Arena Open Beta + $5 Million 🚀Exciting news gamers - The Machines Arena (TMA) by Directive Games is leveling up! Here's what you need to know:🎮 Open Beta LaunchThe highly anticipated TMA is now in Open Beta, accessible on Android devices and Windows via Epic Games Store and TMA's client.💰 $5 Million FundingRecently, Directive Games secured $5 million funding to propel TMA's growth - led by top tier VCs Arca, Delphi, Framework and more.🔗 NFT Minting on RoninPlayers can mint in-game character skins as NFTs on Ronin network via the SkyMavis Market, adding unique value to the gaming experience.🌐 Cross-Platform PlayPlayers can compete or cooperate across various platforms with seamless account progress syncing.💥 Enhanced Gameplay MechanicsGameplay enhancements have been made based on community feedback to optimize PvP and PvE experiences.👾 New FeaturesFamiliars are collectible companions that assist players during battles, enriching the gaming experience with additional strategic elements. 🤩 Coming SoonPlay-To-Airdrop campaign is in the works - expect valuable rewards for playing, minting, creating content, and participating in the $TMA community.🗣️ Kent Byers CPO at Directive Games“A year after announcing our move to the Ronin chain, we're ready to launch TMA's Android version and Open Beta. This significant step paves the way for mass user onboarding. We look forward to unveiling new developments soon, including our play-to-airdrop and token initiatives,” 📅 How to Join?! Read more here 👇https://lnkd.in/e9pUeQMC
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Montgomery Singman
Montgomery Singman is an Influencer
Managing Partner @ Radiance Strategic Solutions | xSony, xElectronic Arts, xCapcom, xAtari
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Imagine launching a game without a publisher's backing. That happened in 2012, leading to an industry-wide shift towards the live-service model. Today, free-to-play isn't just a novelty; it's the norm, driven by in-game purchases that keep studios thriving."In 2012, facing a do-or-die scenario without a publisher, a studio named Digital Extremes took a bold step by self-publishing Warframe using a live-service model. This approach, which has become the gaming industry's mainstay, involves offering free games and monetizing through in-game purchases. This model saved their studio and reshaped how games are developed, released, and sustained financially. Here’s how this model has evolved and why it’s celebrated and criticized within the gaming community.🚀 Innovative Launch: Initially a survival tactic, the live-service model allowed Warframe to launch without upfront costs, relying instead on in-game transactions.💡Warframe's commitment to player satisfaction is evident in its continuous updates. Thanks to the invaluable feedback loop with its players, the game stays fresh and engaging. This approach not only keeps the game relevant but also encourages players to continue investing in it.🎨 Cosmetic Profits: Cosmetic items like scarves and helmets have become a significant revenue stream, proving that aesthetics can be as valuable as functionality.🐳 Whale Economics: A small percentage of players, known as 'whales,' contribute the majority of revenue, sustaining extensive development teams.⚖️ As the live-service model gains traction, it's more than just revenue growing. The model also attracts regulatory attention, with entities like the FTC scrutinizing its practices. This underscores the importance of ethical monetization, a key consideration in the industry's evolution.#LiveServiceGames #FreeToPlay #InGamePurchases #GamingIndustry #DigitalExtremes #Warframe #GameDevelopment #VideoGames #GamerEconomics #FTC #Monetization #GamingCommunity #PlayerFeedback #CosmeticItems #GameUpdates
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Gaming News Today
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Here's something interesting - Just because another game successfully implements a feature, doesn’t mean it’s right for yours. But that doesn’t stop us from trying! Still, not everything works, and sometimes, even failed features can linger. In this post, we pull back the veil and look at our graveyard of features. 🔴 Kaedim lets you generate high-quality 3D models from any 2D image in minutes. No 3D skills required. Join the hundreds of studios using Kaedim and save time and money on your game development. 🟢 Get Started Today: Kaedim3d.com or Check out our Showcase: app.kaedim3d.com/showcase #gdc #gdc2024 #a16z #VideoGameDevelopment #VideoGames #GameDevCommunity #GamingUpdates #GameDevelopment
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Reborn
52 followers
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Game Launchers: Designing a Product Users Might Resist ❌ The digitization of practically every aspect of life, including entertainment, has given rise to the game launchers. These launchers, to put it mildly, have not been well-received by the gaming community.When Larian Studios commissioned us to design and execute the Larian Launcher, we faced a significant challenge in understanding the sentiments of video game enthusiasts. So, how did we approach this project?Throughout the process, our guiding principle was simplicity. To minimize unpleasant experiences when launching a game, we opted for a clean, intuitive design that matches Larian's aesthetics.The central space features in-game graphics with a highlighted launching button. Essential links, such as user account access, game mods management, help, and bug reporting, stand out in the top menu. We put the additional sections, such as news and merchandise, in a subtle right panel.For those who want to explore our work, we've included a link in the comments below.What is your opinion on game launchers as a user? Can you think of any improvements that could turn launchers into bridges rather than barriers? Share your thoughts in the comments section!#WebDesign #UIUXDesign #GamingWebsite #WebsiteDevelopment #CreativeDesign #GamingIndustry #UserExperience #baldursgate3 #divinityoriginalsin
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