Funny Fruits: Merge and Gather Watermelon

Funny Fruits: Merge and Gather Watermelon

Merge the cheerful fruits, combine them to help them evolve into something even tastier! Hurry to gather more of them to prevent the box from overflowing. Can you collect all the fruits and grow a huge watermelon? Compete with friends for higher scores!

Gameplay Guide for Funny Fruits: Merge and Gather Watermelon

CONTROLS: Use the mouse to move fruits. Click on the game field to release a fruit.

GAME RULES: When two fruits of the same type touch, they merge into a larger fruit of the next level. If the fruits overflow the box, the game ends.

What Makes It Unique

"Collect the cheerful fruits!

Merge them to help them evolve into something even tastier: when identical fruits touch, they transform into a new type, becoming even larger.

Hurry to gather as many as you can to prevent the box from overflowing.

Can you collect all the fruits and grow a huge watermelon?

Compete with friends to see who can earn the highest score!"

What specific framework or technology enhances this game's performance?

The WebGL framework/platform was used for this game.

Which studio or team worked on this project?

The developer credited for the game is ISONAMIKAWA ENTERTAINMENT.

Does the game support mobile operating systems like iOS and Android?

Yes, you can play Funny Fruits: Merge and Gather Watermelon on your smartphone or tablet.

Is this game intended for a children's age group?

No, Funny Fruits: Merge and Gather Watermelon is not suitable for younger users.

What type of game is it in terms of genre classification?

This game represents the Merge, Puzzle category.

Does the game contain any actions that could be considered cruel?

Yes, Funny Fruits: Merge and Gather Watermelon involves scenes of cruelty.

What keywords are used to classify the game?

Key descriptors for the game are 2d, arcade, fruits.

Are there any blood effects or animations in the game?

No, Funny Fruits: Merge and Gather Watermelon does not show any blood scenes.
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